Ogre3D with Qt
It is possible to use Ogre3D with Qt using external window feature of Ogre, yet this very crude solution and many of the Qt’s features are omitted. I am working currently on better integration Qt with Ogre3D:
- using Qt’s resource system
- using
QOpenGLContextandQWindowfor rendering - using
QImagefor texture loading - using qmake only for building
Seems like all the pieces are in place (application and resources are all prepared) but so far the window is broken. I am aiming at creation of compact project with no-dependency. Currently only libz is required. The final bundle is consists of two files (OS X build):
- application: SampleBrowser (32MB)
- resources: SampleMedia.rcc (152MB)
PS1. I am progressing a lot with the integration. Drawing seems to be finally fine (problem with handling retina display):

PS2. I managed all issues related to porting to qmake build files. All demos working now fine:

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