Apple has just accepted my application on AppStore: QLMeshl. It is a QuickLook plugin for displaying a preview of many 3d formats, base on Open Assets Import Library. All formats are supported: 3d, 3ds, ac, ac3d, acc, ase, ask, assbin, b3d, blend, bvh, cob, csm, dae, dxf, enff, fbx, hmp, ifc, ifczip, irr, irrmesh, lwo, lws, lxo, md2, md3, md5anim, md5camera, md5mesh, mdc, mdl, mesh, mesh.xml, mot, ms3d, ndo, nff, obj, off, ogex, pk3, ply, prj, q3o, q3s, raw, scn, smd, stl, ter, uc, vta, x, xgl, xml, zgl.
For some time I have been developing some old project: QShaderEdit. I have upgraded the source code to Qt5 and added many new features + shaders. It is getting a pretty useful tool. I am using it for testing my shaders.
I have managed to merge into my copy of libRocket (https://github.com/ppiecuch/libRocket) changes made by the Unvanquished team. They are pretty significant: support for bitmap fonts (FNT), opacity attribute, colour modifier for decorators and some nice general improvements.
I continue development of FallingSand - people requested for new element, so I am planning to add another 20 elements. This require some changes in the implementation but most of the work has been done. Still it is not clear how this will affect the performance of the whole application but I starting to target only the modest Apple and others hardware.
I have been working on previewing features for Rockete. Now it is possible to quickly switch resolution from Tool additional panel or even faster from toolbar:
Option for changing an orientation has been added and additionally: libRocket debugger has been added to the editor.
I continue development of the Rockete: libRocket visual editor. Repository of the editor is available at GitHub here: https://github.com/ppiecuch/Rockete and my modifications to libRocket I use in the editor can be found here: https://github.com/ppiecuch/libRocket.
Current changelog:
New project management options: the project can now be created, saved and open. It contains informations about paths and cutting info for every image. 9-patch creation support. New texture atlas preview: images and sprites from atlas can be preview now.
I have spent some time recently building OSX cross compiler for Raspberry Pi and runtime libraries (based on linaro gcc-4.7) - mostly for building Qt framework for RPi. If someone is interested I can send the whole 8GB disk image with building environment.
I have fixed uniconvertor Macports’ Portfile found here: https://trac.macports.org/attachment/ticket/26016/uniconvertor.tgz. uniconvertor is an Inkscape’s vector graphics converter. You can use these Portfiles in your own local Macport repository following instructions at: http://guide.macports.org/chunked/development.local-repositories.html.
If you are in a need for some explosions or laser sounds this might help: Explodomatica - An automatic explosion sound generator by Stephen M. Cameron.
http://smcameron.github.com/explodomatica/
As usually, you can find OSX build here: http://code.google.com/p/ppiecuch-projects/downloads/list
PS. I recently moved files from code.google.com to OneDrive folder here
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